space engineers how to tell what is using power

Electricity is a arrangement and resource in Space Engineers that is used to power well-nigh devices. It is created using a Large Reactor, Minor Reactor, Current of air Turbine, Hydrogen Engine, or Solar Panel. It can be stored in a Bombardment and discharged to the filigree it is built on. Any device that has a direct block connection to a power source will be powered by that power source; that is, if a reactor is on a ship, all devices attached to that ship should receive power - provided there is enough power to supply all active blocks on the grid.

Electricity can pass through rotor blocks, pistons, hinges and locked connectors (incl. small-to-large connections), but not landing gears. Most blocks have off switches if you lot want to save electricity temporarily, which is particularly useful in Survival Mode.

Contents

  • 1 Electricity fundamentals & Terminology
    • i.i Power System Priorities
  • 2 Energy sources
    • 2.1 Large Reactor vs Small Reactor
  • 3 Power Usage
    • 3.1 Thruster
    • 3.2 Product (Private Usage)
    • 3.three Weaponry and tools
    • 3.4 Communication
    • 3.five Other device ability usages

Electricity fundamentals & Terminology

In Infinite Engineers the rate of free energy transfer and energy conversion is expressed in watt (Due west). The unit watt comes normally prefixed to kW or MW, as seen in the tabular array. An corporeality of stored electricity is expressed in watt hours (Wh), which can be thought of as the product of a rate of energy transfer and a time this rate was sustained. If, for instance, y'all demand 500 W for 5 hours, a battery storing electricity to the amount of 500W*5h = 2500 Wh = 2.5 kWh will suffice. Typically you will encounter Wh, kWh, and MWh units in the game referring to stored energy in a charged battery or in fuel like uranium ingots. Conversely, W, kW, and MW units describe a rate consumers (e.g. refineries) and producers (due east.1000. reactors) of electricity work at.

Conversion Tabular array Watt (W) Kilo-Watt (kW) Mega-Watt (MW)
Mega-Watt (MW) 1 000 000 W one 000 kW 1 MW
Kilo-Watt (kW) 1 000 Westward 1 kW 0.001 MW
Watt (W) ane W 0.001 kW 0.000 001 MW

Reactors are the principal source of reliable electricity, and they crave Uranium ingots equally fuel. 1 kg of uranium ingots will exist exploited for i MWh of power. That is the equivalent of a reactor being drawn on to supply one MW for 1 hour, or 2 MW for half an hour and and so on.

A large block Small Reactor generating electricity at its maximum rate of 15 MW to supply a large ship'due south total electric needs (such every bit refineries, thrusters at total capacity, etc), will consume 1 kg of uranium in 4 minutes, while a large block Large Reactor will consume one kg of uranium ingots in equally piddling as 12 seconds at its full output of 300 MW. Consumption of Uranium is solely decided by your current energy demand. In that location is no departure in efficiency betwixt large and modest reactors per uranium ingot, then a large reactor doesn't utilise uranium or extract any more energy out of uranium ingots than any small 1 would. Information technology besides makes no difference how many reactors yous have online, reactors that are not needed will not draw any unnecessary power or use whatsoever uranium within them until required.

A Battery is special in that it doesn't generate electricity, it only stores it for later use. Information technology'due south wise to combine renewable electric generation from solar panels with batteries and not reactors since a battery charging from the latter is merely lxxx% efficient. This efficiency penalisation means that a battery needs 20% more ability (Wh) for the energy it will shop and return. That is while information technology will return 3 MWh (for large batteries) charging at a maximum rate of 12 MW, the battery will require 3.6 MWh for a full charge, thus 600 kWh volition be wasted. A Large Send bombardment continuously drawn on at its maximum output rate of 12 MW, beginning at total accuse of 3 MWh, volition deplete in 15 minutes.

Power System Priorities

In the event of power failure or a power deficit, the grid will likewise prioritize what receives ability.

In Space Engineers, electricity sources are ranked in club of which of them will be used first to fulfill electrical demand as a sort of automated intelligent power management sub-arrangement. The purpose of this is to utilise power sources intelligently, for example if there is both a Solar Panel and a Large Reactor bachelor to utilize. Instead of equally distributing a load across them the grid will attempt to utilise all of the output of a solar panel, before using the reactor and use the reactor to make upwards any deviation in demand that the solar panel cannot provide. Thereby saving Uranium, instead of needlessly letting solar ability become to waste.

In addition to this, the electrical organisation will also prioritize certain sub-systems over others in the event of a ability deficit - that is, insufficient output bachelor to run across demand. Virtually of the lower ranked ones such as Batteries, Thrust and Charging are adaptable significant they automatically handle reduced input but part with lesser effect for thrusters this means they still provide thrust but non equally much as they could at full power, while batteries simply take longer to recharge. Certain systems are not adaptable meaning they either receive ability or don't resulting in blocks shutting off.

Power Sources in order of Priority:

  1. Solar Panel / Wind Turbine
  2. Hydrogen Engine
  3. Big Reactor / Small Reactor
  4. Battery / Pocket-sized Bombardment

Power Consumers in guild of Priority

  1. Defence force - Interior Turret, Missile Turret, etc
  2. Conveyors - Conveyor, Conveyor Tube, blocks that make up the Conveyor Network, etc
  3. Factory - Refinery, Assembler, Oxygen Generator, Air Vent, Oxygen Tank, etc
  4. Doors - Door, Airtight Hangar Door, etc
  5. Utility - Communications, Lights, Rotor, Piston, Medical Room, Gravity Generator, the vast majority of electronics, etc
  6. Charging - Jump bulldoze, specifically players within cockpits or passenger chairs, recharging their suits.
  7. Gyro - All Gyroscopes
  8. Thrust - Standard Thrusters, but not hydrogen based thrusters
  9. Batteries - Any Batteries attempting to charge themselves.

Free energy sources

Maximum output for Electricity Sources:

Block size Energy Source Dimensions Volume Mass Max Output Mass Efficiency Energy Density
Large Ship Icon.png Big Large Reactor Icon.png Large Reactor 3,three,3 421.875 yard3 73,795 kg 300 MW 4,065 kW/kg 711 kW/miii
Large Ship Icon.png Big Small Reactor Icon.png Pocket-sized Reactor ane,1,i xv.625 one thousand3 iv,793 kg 15 MW 3,130 kW/kg 960 kW/m3
Large Ship Icon.png Large Hydrogen Engine Icon.png Hydrogen Engine 1,i,two 31.25 m3 3,253.eight kg 5 MW i,537 kW/kg 160 kW/m3
Large Ship Icon.png Large Solar Panel Icon.png Solar Panel 4,2,ane 125 m3 516.8 kg 0.xvi MW 310 kW/kg 1 kW/k3
Large Ship Icon.png Large Wind Turbine Icon.png Wind Turbine 3,three,3 421.875 m3 616.4 kg 0.four MW 649 kW/kg 1 kW/m3
Large Ship Icon.png Large Battery Icon.png Battery one,1,1 15.625 m3 3,845 kg 12 MW iii,121 kW/kg 768 kW/m3
Small Ship Icon.png Small Large Reactor Icon.png Large Reactor 3,3,3 iii.375 miii 3,901 kg fourteen.75 MW three,781 kW/kg four,370 kW/kthree
Small Ship Icon.png Small Small Reactor Icon.png Small Reactor i,ane,1 0.125 yard3 278 kg 0.v MW one,799 kW/kg 4,000 kW/m3
Small Ship Icon.png Small Hydrogen Engine Small Icon.png Hydrogen Engine 3,2,2 ane.v 10003 1,005.2 kg 0.5 MW 497 kW/kg 333 kW/thousandiii
Small Ship Icon.png Modest Solar Panel Icon.png Solar Panel ten,five,1 vi.25 m3 143.2 kg 0.04 MW 279 kW/kg 6 kW/thousand3
Small Ship Icon.png Minor Battery Icon.png Battery iii,2,three 2.25 thou3 i,040.4 kg iv MW three,845 kW/kg ane,778 kW/thousand3
Small Ship Icon.png Modest Small Battery Icon.png Pocket-sized Bombardment 1,1,1 0.125 m3 146.iv kg 0.two MW ane,366 kW/kg 1,600 kW/m3

(*) Solar Panels have a maximum output depending on their bending to the sunday and the amount of actually lit surface. Given values are the maximum achievable output with perfect conditions, therefore efficiency and output may vary.

Large Reactor vs Small Reactor

Comparing them directly, the small reactor provides far more energy for the space it takes up; for example, 20 Small-scale Reactors is equal to the output of a Large Reactor with only two-thirds of the space used. Despite this the large reactor offers greater economies of scale, requires less Conveyor complexity and in general is more useful in a variety of important applications especially as Powerplants for Big Ships, beingness both lighter and requiring fewer resources to construct. This makes Big Reactors ideal for ships that can take advantage of their reduced mass and accelerate or decelerate more than easily, and therefore use less Uranium Ingots. Small Reactors are therefore ideal for stations that practice not need to move, situations where physical space is precious or presents relatively light power needs that would not require a larger more expensive reactor. For case, a large reactor only needs 40 Metallic Grids while a small reactor needs 4 Metal Grids at approximately 10 Minor Reactors (150 MW) you would start to run across economic system of scale benefits clearly when using the big reactor. Between them however, they use Uranium Ingots equally equally efficiently neither i will manage to extract more energy than they would otherwise have to.

Power Usage

Thruster

For power data relating to thrusters, come across Thruster Mechanics.

Production (Private Usage)

Machine Idle [kW] Operational [kW]
Projector Icon.png Projector 0.100 0.198
Survival Kit Icon.png Survival Kit fifteen 200
Arc Furnace Icon.png Basic Refinery 1 330
Refinery Icon.png Refinery 1 560
Basic Assembler Icon.png Basic Assembler 1 280
Assembler Icon.png Assembler 1 560
Oxygen Generator Icon.png O2/H2 Generator 1 330
Oxygen Farm Icon.png Oxygen Farm 0 1

(Values are for large grid blocks but)

Weaponry and tools

Device Small Ship Icon.png Small Ship [kW] Large Ship Icon.png Big Transport [kW]
Drill Icon.png Drill 2 2
Welder (Ship) Icon.png Welder ii ii
Grinder (Ship) Icon.png Grinder 2 2
Gatling Turret Icon.png Gatling Turret 2 2
Missile Turret Icon.png Missile Turret 2 ii
Interior Turret Icon.png Interior Turret N/A 2
Reloadable Rocket Launcher Icon.png Reloadable Rocket Launcher 0.ii Northward/A
Gatling Gun Icon.png Gatling Gun 0.2 N/A

Communication

Device Small Ship Icon.png Minor Transport [kW] Large Ship Icon.png Big Ship [kW]
Beacon Icon.png Buoy 0 - x 0 - 10
Antenna Icon.png Antenna 0 - xx 0 - 200
Laser Antenna Icon.png Laser Antenna 181** 577**

(**) The maximum power usage of laser antenna include both beaming and rotating at once. Beaming lone would be 180 for Pocket-size and 576 For large.

Other device power usages

Device Small Ship Icon.png Pocket-sized Ship [kW] Large Ship Icon.png Big Ship [kW]
Gravity Generator Icon.png Gravity Generator N/A 0 - 567.13***
Spherical Gravity Generator Icon.png Spherical Gravity Generator N/A 0 - 1600***
Artificial Mass Icon.png Artificial Mass 25 600
Interior Light Icon.png Interior Calorie-free N/A 0.06
Spotlight Icon.png Spotlight 0.200 1
Medical Room Icon.png Medical Room Northward/A 2
Jump drive Icon.png Spring bulldoze Due north/A 32 000****
Door Icon.png Door N/A 0.031
Sliding Door Icon.png Sliding Door North/A 0.01 - one
Gyroscope Icon.png Gyroscope 0.001 0.03
Ore Detector Icon.png Ore Detector 2 2
LCD Panel Icon.png LCD Panel 0.i 0.1
Wide LCD Panel Icon.png Wide LCD Console 0.2 0.2
Text Panel Icon.png Text Panel 0.02 0.06
Button Panel Icon.png Button Console 0.1 0.1
Rotor Icon.png Rotor 0.2 2
Advanced Rotor Icon.png Advanced Rotor 0.2 ii
Piston Base Icon.png Piston Base 0.ii 2
Collector Icon.png Collector ii 2
Connector Icon.png Connector 0.05 five
Camera Icon.png Photographic camera 0.03 0.03
Sensor Icon.png Sensor 0 - 30 0 - xxx
Remote Control Icon.png Remote Control 10 ten
Programmable Block Icon.png Programmable Block 0.5 0.5
Sound Block Icon.png Sound Block 0.2 0.ii
Conveyor Icon.png Conveyor 0.04 0.04
Conveyor Sorter Icon.png Conveyor Sorter 0.1 0.25
Cryo Chamber Icon.png Cryo Bedchamber N/A 0.03
Oxygen Tank Icon.png Oxygen Tank 0.001 - 1 0.001 - 1
Hydrogen Tank Icon.png Hydrogen Tank 0.001 - i 0.001 - 1

(***) The ability cost of Gravity Generator is direct proportional to the field size and acceleration (absolute value, and so ane one thousand consumes the aforementioned every bit -one yard). (****) Only when charging it'due south internal battery.

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Source: https://www.spaceengineerswiki.com/Electricity

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